

Unofficially Season 11 - Wild Beyond the Witchlight - WBW-DC-FDC-01 through WBW-DC-FDC-09 (all released in one go).Ravenloft - Mist Hunters - RMH01 through RMH-06, RMH-EP-01 (currently ongoing).Eberron - Oracle of War - EB-01 through EB-19, and EB-EP-01 through EB-EP-04.After that things seem less straightforward, with three vaguely season-like campaigns:.Season 10 - Icewind Dale: Rime of the Frost Maiden - DDAL10, 10 adventures.Season 9 - Baldur's Gate: Descent into Avernus - DDAL09, 20 adventures.Season 8 - Waterdeep (Dragon Heist and Mad Mage) - DDAL08, 18 adventures.Season 7 - Tomb of Annihilation - DDAL07, 18 adventures.Season 6 - Tales from the Yawning Portal - DDAL06, 3 adventures.Season 5 - Storm King's Thunder - DDAL05, 19 adventures, Bundle exists.Season 4 - Curse of Strahd - DDAL04, 14 adventures, Bundle exists.Season 3 - Out of the Abyss - DDEX3/DDEX03, 16 adventures (1 through 12 as DDEX3, 13 through 16 as DDEX03), Bundle exists.Season 2 - Princes of the Apocalypse - DDEX2, 16 adventures, Bundle exists.Season 1 - Tyranny of Dragons - DDEX1, 14 adventures, Bundle exists.The first three seasons were called D&D Expeditions (DDEX), which then became D&D Adventurers League (DDAL).
#SEASON 8 LOGSHEET 5E CODE#
There is a naming code for the season, with the individual adventures numbered.
#SEASON 8 LOGSHEET 5E HOW TO#
A lot of boilerplate material covers stuff like downtime activities, Factions (pretty much the Forgotten Realms organizations), instructions for how to run the adventure, what is considered "legal" for that series of adventures, etc. These are intended to support Organized Play, so sitting down to a table at a game store or a convention to play through a campaign.

You can find reviews of all these adventures in the Curse of Strahd category.I've been trying to get a better understanding of all the Adventurer's League modules on DM's Guild (partly due to the current New Year sale) I think I've got the general idea, but it still seems kind of murky to me.

Those aren’t needed in this play-through, as you reach Tier 2 anyway. Note that at this point in the original run, The Ghost gave a large bonus in XP to ensure characters could continue onto the Tier 2 adventures. DDAL04-04 The Marionette: 4 ACP -> Level 4 (+1).DDAL04-03 The Executioner: 2 ACP -> Level 3 (+1).DDAL04-01 Suits of the Mist: 5 ACP -> Level 2 (+1).So, are there enough advancement checkpoints for a character to play through all the adventures in order?Īs it turns out, there are! If you start with a brand new character, the following progression is used: The Curse of Strahd season is particularly challenging to run, because all the adventures are part of one big story, and due to the characters being trapped in Barovia, they are unable to play regular D&D Adventurers League scenarios in the meantime! For older adventures, each hour played gives 1 ACP (to the maximum playing time). In 2018, the D&D Adventurers League moved from awarding Experience Points (XP) to awarding Advancement Checkpoints. One of the challenges in any Organised Play system is to see how series of adventures work after the rules change…
